
If used with precision, Booming Blade can be very effective in combat.

Not only does it give the DM more options in a fight, but the inclusion of different creatures usually makes the game more fun. It’s often a good idea to provide a mix of troops for the party to contend with. If the players are wielding Booming Blade, it might be a good idea to have enemies that are equipped with ranged attacks. Combining this cantrip with Sneak Attack is even nastier. Using their Cunning Action ability, these Rogues could torment the party with Booming Blade, attacking and disengaging each turn, bringing pain and thunder with every rapier strike. Or perhaps the Knights are covering for the villain as he makes an escape.Ī gang of dangerous Arcane Tricksters could do even more damage. DMs could use this tactic to great effect by having a nearby objective the party must reach. These knights can use Booming Blade to limit the party’s mobility. Use this cantrip to deal some extra damage to the party’s spellcasters, or to put pressure on the party’s heavy hitters.Ī group of Eldritch Knights with Booming Blade could prove quite formidable. If used correctly, these opponents can turn the tables on the party.

For DMsĭMs should consider which NPCs might use Booming Blade. Using this technique allows a character to cast the Booming Blade cantrip and then disengage from combat without penalty. Characters with the Mobile feat won’t provoke an attack of opportunity after making a melee strike. This cantrip also works well with the Mobile feat. A Wizard hit with Booming Blade will think twice before running away. Wizards and Rogues, for example, are notorious for keeping a distance between themselves and their foes.īooming Blade is a good way to deal with enemies that like to keep their distance, forcing them to take damage if they choose to flee melee combat. Players will find many enemies prefer to stay out of melee range. Booming Blade is versatile and available in the early game. Finding one that is useful at both low levels and high levels isn’t easy. Discouraging the enemy from attacking the casterĬantrips are hard to come by.Most players use Booming Blade to accomplishing the following goals: How players choose to make use of this cantrip will depend on several factors, however, including the character’s class and fighting style. There are several ways to use Booming Blade. Afterall, if the opponent can strike the player, why risk moving? It’s not easy to force opponents to move, especially when they’re in melee range. This damage increases at levels 5, 11, and 17, making Booming Blade an effective spell even at high levels.īefore Booming Blade can deal damage, however, the target must move at least 5 feet. Not only is this an effective cantrip for Wizards, Sorcerers, and Warlocks, but Rogues and Fighters can also benefit from this spell.Īt low levels, Booming Blade deals 1d8 worth of thunder damage. How can Booming Blade be used successfully? Is there a way for players to reliably deal extra damage with this evocation cantrip? For Playersīecause the cantrip requires its caster to make a successful melee strike, Booming Blade has a lot of interesting functions. But running from melee combat will provoke an attack of opportunity.
THUNDER DMG 5E HOW TO
How to Use Booming BladeĪ character could choose to run away after casting Booming Blade, forcing an opponent to chase them.

By combining certain feats and class archetypes with Booming Blade, it’s possible to routinely deal extra damage. And DnD players have found plenty of ways to exploit this knowledge. It turns out there are a lot of reasons why that might happen. Why would an enemy move away from you if it’s already in melee range? After all, the spell only deals damage if the enemy moves more than 5 feet. However, because a character has to be in melee range to use Booming Blade, it can be difficult to see the value in this cantrip. Players who enjoy strategic combat will find this cantrip versatile, capable of both dealing damage and limiting the enemy’s choices. If the affected creature moves more than 5 feet, it is struck by 1d8 thunder damage.īooming Blade has several uses. On a successful hit, the creature is engulfed by energy until the start of its next turn.

To cast Booming Blade, a character must make a melee attack. In the right hands, this cantrip can be quite potent, offering players the chance to deal extra damage in melee combat. This spell is available to Wizards, Sorcerers, and Warlocks.
